![]() It does seem random as to their position. UPDATE: Later I logged into my game, went looting a nearby town, came back and the wires were back in their original position at the top of the eletric poles? That is really wierd. I always thought 14 blocks away from the electrical part - which is not true Picture 2 how it work - it is counted where the fence stand. Yellow marks the fence and 14 blocks in between. Picture 1 shows a cross-section of what I'm building. Screenshots of issue (#1 wires should be on red arrows not on purple, #2 wires sink into floor): Why is the electric fence post two Blocks high I know the maximum distance between 2 posts is 14 blocks. I found out that sometimes when you wire an electric fence it doesn't work, but if you disconnect the fence posts and reconnect them (don't re-place them, just re-attach the wire) a second time they usually start to work. Would be a great fix if the wires on an electric fence could never be connected anyhwere but at their tops. I actually reported a similar bug in A16 experimental. ![]() I stand in the middle on top of the altar and use a melee weapon to smash their heads. Not sure if all the nearly overlapping wires are confusing the code geometry or not. So here is the best way IMO to protect electric fence: Every fence post is protected behind steel plates. It seems to happen randomly, but usually when I leave the base and return the wiring has changed.įor the DEV's – The fence posts pass their wires through dart trap cubes alongside trips wires across a room 6 cubes wide. The last fence needs one of the first three trip-wires to be triggered. The fence on the 3rd side needs the first or second trip-wire to be triggered. The fence on the second side will only be powered when the first trip-wire is triggered. This leaves the wires partly submergen in the floor and useless to zap zombies!. I'm not 100 sure about the electric fence on the first side but it should be powered 100 all the time. Kinda looks like a tinfoil hat to prevent aliens from reading your mind. Works pretty good The solar cell mod does add a large cell shape skin to your headpeace. ![]() But for it to work your chest armor has to have a batterybank mod and the head piece needs a solar cell mod. I thought it was just something I did, but just spent 15 minutes rewiring everything in my trapped base entrance, went our to mine some iron, and when I returned, the wires on the right side fence posts had all slipped to halfway down the electric fence post? Very strange. You walk around with a arm mod called the electric fence grip. This still leaves the fence post well above the floor the wire runs across. I have a trapped entrance to my base where two sets of electric fence posts are set 1 cube down from the floor (as in ggfirestorm's post above). I am also having the same issues with the electric fence post wire slipping bug as well.
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